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At the beginning of the game, fighting zombies is hard work and clumsy, making running the only realistic option. Thanks to the Power skill tree and increasingly powerful weapons, combat graduates from clunky to entertaining. As you traverse the world, complete quests, and kill hordes of undead, you’ll rank up three separate skill trees: Power, Agility, and Survivor, each with their own perks. In fact, what Dying Light does best is ease you into power.
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Eventually, when you become a master free runner, you’ll unlock a grappling hook that will let you fly across rooftops with ease like a zombie slaying Spider-Man. Further down the line you can tackle infected or dropkick them. Early on, you’ll be able to leapfrog over zombies on the run and slide into their legs to knock them down. And the more you climb buildings, leap across rooftops, and bob and weave through zombies, the more the Agility tree will open up with different skills to select. The way you can run across the environment with ease is addicting. Whenever I was away, it acted as the steamy index finger, floating from an apple pie in grandma’s windowsill beckoning me to come back. Parkouring on the other hand, is one of Dying Light’s most endearing qualities. Mix that with enemies clipping through walls and Dying Light clearly still requires a layer of polish. I also ran into a few bugs, like one that would glitch me under the map and force me to reload my save. Weapons degrade obnoxiously fast, enough for me to question the necessity of the game mechanic all together. Unfortunately, that’s not always a good thing. If you’ve played Dead Island and liked it, Dying Light is going to be right up your alley. It’s safe to say that if you’re looking for a story, you’re better off looking somewhere else. The story itself takes predictable twists and turns, gets laughably dramatic at some points, and ends with a mission that goes completely off the rails. Then of course, is the government agency that you work for, which acts as the unsympathetic overseer that disregards human life entirely for “the greater good.” Ever hear that one before? I could go on for pages about other characters and clichés-like the kid who operates with a ridiculously reckless behavior and a stick-it-to-the-man attitude-but I won’t.
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Sadly this man, nicknamed Rais, falls victim to the sociopathic, chaos infatuated, antagonist trope that has plagued video games as of late. You’ll play as Kyle Crane, a government operative dropped into the city of Harran to find a man who holds the power to make the virus spread on a global scale. Admittedly, as noted in my review in progress, the story starts out interesting, but quickly loses ambition. Mixed with the repetitive questing is a 12-hour story that teeters on the border of cliché and downright frustrating. I wish Dying Light would respect my time, but it doesn’t. No matter what though, it always boils down to: get me three of these, find this missing person, and turn on this switch. Do it and get some cash, a unique weapon, or experience points. Climb a radio tower to bolster communications, turn on gas valves, find insulin for a dying diabetic little girl. Welcome to Techland’s Dying Light, where everything is a glorified fetch quest.Īdmittedly, that specific example made me chuckle a bit, but Dying Light spends most of its time disguising everything you do as a fetch quest and waving a carrot on a stick to convince you to do it. I immediately sensed something fishy and lock picked the door to stumble upon a group of five people partying with the alcohol I brought them, no pregnant woman in sight. This time, he thanked me and shut the door in my face. I sighed, left, expanded my search zone, and finally came back with more. He told me again that it wasn’t enough and he needed even more.
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So I left, found some in the guy’s own refrigerator and some more in a house close by, and gladly gave it up. He quickly told me it wasn’t enough and that he needed more. Luckily for him and his laboring partner, I had some on me and handed it over. His wife was about to deliver a baby he told me, and he needed alcohol to disinfect the room. After making my way through the barricaded shack, I knocked on the door where a bug-eyed man answered, blocking me from entering. I ran quickly, jumping from one decayed building to the next, when suddenly a woman screamed in the distance and an exclamation mark popped up on my mini map. Bits of pollen floated gently in the breeze. The bright yellow sunlight reflected off the rusted shackles on the rooftops.